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How to change the host in the multiplayer save of "Sons of the Forest"? Method for changing the host

How to Change the Host in 'Sons of the Forest' Multiplayer Save? Host Change Method#

In Sons of the Forest, only the host who saved the game can save and reload it. All other players depend on the host having the time and willingness to continue playing. If that's not the case, it usually means: a new saved game—but not so fast! Guided has learned how to change the host and unlock the saves for all other players.

This article will discuss how to save the items obtained by players when joining as a client while changing the host.

Prerequisites#

Before switching the host, each player must have created a multiplayer lobby at least once; otherwise, the game save directory will not contain the required folders.

Operation Process#

  1. First, navigate to the following directory

C:\Users\{username}\AppData\LocalLow\Endnight\SonsOfTheForest\Saves\{SteamID}

Note: AppData is a hidden directory by default. Please go to the menu bar--view--show/hide--{check hidden items} or directly press Win+R and type appdata

  1. Here, three folders will appear
  • Multiplayer
  • MultiplayerClient
  • SinglePlayer

Among them, Multiplayer contains the relevant saves made as the host, while MultiplayerClient records some items and equipment as a joining player when joining someone else's room.

Note: Please click on the modified date to sort the folders by time, making it easier to identify the relevant save progress. Alternatively, you can directly open GameStateSaveData.json to identify the save based on the relevant survival days and exact save time.

  1. To complete the host identity switch, overwrite the relevant personal data from the MultiplayerClient folder into the Multiplayer folder.

There are usually 7 related files in the MultiplayerClient folder, but we only need 5 configuration files:

  • PlayerArmourSystemSaveData
  • PlayerClothingSystemSaveData
  • PlayerInventorySaveData
  • PlayerRetrieveDroppedInventoryActionSaveData
  • PlayerStateSaveData

Note: Be sure not to replace GameStateSaveData.json or SaveData.json, as these files record important in-game data. Replacing them may cause game anomalies, including but not limited to the disappearance of Kevin and Virginia.

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